Weekly Reading Debrief

Weekly Reading Debrief

Task: For this discussion post, you will reflect on our reading from this week and share your own own perspective on gaming articles.

Audience: Your peers in English 102

Purpose: To share your main takeaways from our reading this week and your experiences with the reading.

Requirements to earn a Complete grade: Answer all of the reflection questions in the prompt in your own words. Please also like two posts by peers that you find interesting or engaging. As always, everything in your post must be in your own words unless you are using a quotation from one of the readings.

 

Here is the links to the readings for the week, this is the person ordering the assignment posting these reading links (Steven Anderson)

https://amt-lab.org/blog/2019/10/gender-amp-ethnic-diversity-in-video-games-exploring-core-games-inclusivity-problem

https://docs.google.com/document/d/1uan5mKGvwuPZl4lGcVodFsMvqCZ5Ur5Sfvi7kFsalSM/edit?usp=sharing

https://annenberg.usc.edu/news/expert-view/skateboardings-inclusion-tokyo-2020-once-marginalized-subculture-enters-spotlight

 

 

 

Please answer the following questions:

  • What were your impressions of the reading we did this week?
  • What rhetorical features stood out to you from the reading? What choices did the authors make that you thought were effective and/or ineffective?
  • What kinds of articles about games would you like to read in the future? What other topics about games are you interested in?
  • How will this reading help you to approach your Game Project for English 102?

This is the person writing that ordered the Reflection Assignment. Here is someone else’s response to the questions, just so you have an idea what I am looking for. I originally wrote that my favorite game is Poker (Texas hold-em), just wanted to let you know so you might be able to incorporate that in this assignment. Here is the example

 

My impressions of the reading this week is that most were a little confusing at first but then showed indepth of what they fully meant. I found it interesting because I never really read about games and it gave me some help when wanting to create my own game. A rhetorical feature that stood out to me from the reading is when the author spoke about black lives towards a game and the differences during covid 19. And they started adding more black players into the game which showed diversity in the game and applies to a bigger audience. The choice of the author to speak on the new information that people are learning shows that it’s good and gives people a better understanding when someone says “black lives matter”.

Other game topics I would like to read in the future are maybe on how the creator feels about their game and why they created the game or even communicate where they got their ideas on the game. I’m interested in maybe a topic about mario bros since i play it all the time with my boyfriend or brothers. This reading will help me because it gives me ideas for a game, and techniques on how to write it without someone knowing how to play it without even knowing what the game is.

Module 6: Theory and Research: Analysis and Interpretation Phase

Assignment Description:

Locate a nursing study that examines the effects of an intervention. Provide a summary of the study, focusing primarily on the intervention.

• Was the development and implementation of the intervention described in detail?

• Based on a theoretical framework?

• Did the design of the study promote investigation of the effects of the study—for example, was there comparison of experimental and control groups?

• Were there variables that could have impacted the findings that were not part of the intervention?

• Was there evidence of efforts to monitor the safety of participants?

• Are there any ways that the study could have been improved?

Locate a nursing study that utilizes some aspect of the internet (for instance, for recruitment, delivery of an intervention, or completing online assessments.

• What challenges did the researchers face, and how were these challenges overcome (or not)?

• How could future research efforts be improved?

Using your computer’s office tools, develop a pie, bar, or plot chart to represent the following population estimates:

Population Percentage

European American

20

African American

30

Native American

20

Hispanic American

30  

The assignment should be between 1500 and 2000 words in length and contain at least two scholarly sources, in addition to the textbook and provided material. Please submit your assignment in one APA formatted document.

The following specifications are required for this assignment:

  • Length: 1500 – 1750 words; answers must thoroughly address the questions in a clear, concise manner.
  • Structure: Include a title page and reference page in APA style. These do not count towards the minimum word count for this assignment.
  • References: Use the appropriate APA style in-text citations and references for all resources utilized to answer the questions. Include at least two (2) scholarly sources to support your claims.

Mod 6 Discussion Question: Theory and Research: Analysis and Interpretation Phase

Module 6 Overview: This module focuses on the analysis and interpretation phase of research. We begin with data management strategies and software. Then we explore quantitative data and inferential analysis. Topics covered include processing data, analysis of variance, and data cleaning. Missing data, regression analysis, and structured and semi-structured analysis are also covered.

Data management is an interim step between data collection and data analysis. Proactive data management can help you detect potential problems when they can still be corrected. It also allows for the preliminary analyses that are often required, either for reports or for data and safety monitoring. Beginning researchers are likely to need guidance from expert researchers, software tech support, tutorials, and manuals as well as their consultant statistician when setting up all but the simplest databases, but these tasks become much easier with practice.

The basic data cleanup, replacement of missing data, visual representations, descriptive statistics, and bivariate association statistics described in this chapter are useful in the analysis of virtually every nursing research study. For some studies, the analysis is complete after accomplishing these basic steps. For other, more complex studies, it is necessary to continue with the more advanced analytic techniques such as inferential analysis. Whether the analysis is basic or advanced, you will want to have a good statistics textbook, a guide to whatever statistical analysis software you are using, and guidance from an expert researcher and/or statistician to help you complete your quantitative data analysis correctly.

The most structured approach to the analysis of qualitative data uses coding and quantifying of the qualitative data. Content analysis is a specific case of the quantification of qualitative data. At the other end of the continuum are three of the great traditions in qualitative research: ethnography, grounded theory, and phenomenological analysis. In between lie a variety of coding and thematizing analyses that operate within a semi-structured and unstructured framework. Each of these reflects a very different tradition, which needs to be kept in mind as you match your data to the appropriate analytic framework. Data collection and data analysis may occur virtually simultaneously in the most unstructured of these approaches, while the more structured analyses are done after the data has been collected and processed.

Discussion Question:

Discuss the focus of ethnographic analysis. How do you plan to account for such issues as bias, subjectivity, and objectivity in order to provide a quality and ethical ethnographic analysis? Give a few examples.

Your initial posting should be 250 to 350 words in length and utilize at least one scholarly source other than the textbook.

Rhetorical Analysis of GameYou have a choice from: Pac-Man, Minesweeper, Snake, or Solitaire.

Unlimited Attempts Allowed

Available after Apr 7, 2023 11:59amAvailable after Apr 7, 2023 11:59am

Details

Rhetorical Analysis of a Game

Task: For this assignment, you will complete an MLA formatted rhetorical analysis of a game you played in class this week from the Google Doodle archives. You have a choice from: Pac-Man, Minesweeper, Snake, or Solitaire

Audience: A reader who is familiar with your game, but hasn’t yet analyzed the game.

Purpose: Show your reader new rhetorical choices by the game developers that impact the audience.

Requirements:

In order to earn a Complete grade on this assignment, your essay must show practice of the following reading and writing skills:

  • Summary of rhetorical situation for the game in your own words (Background, Audience, Genre, Purpose/Impact)
  • Analysis of two rhetorical features and their impact on players/the audience
  • MLA formatting (12 pt, Times New Roman, double-spaced, page numbers, header, title, etc! Follow the MLA Conventions Handout) with a Works Cited page with a citation for the reading you chose to respond to (see below!)

 

Instructions:

After selecting one of the games to play, please answer the following questions in two paragraphs:

Paragraph One:

  • Which people or companies were involved in creating this game? When was it originally released? Who released the game? Has this game been adapted from other games?  (While these games are all technically released by Google, please do some Wikipedia searching about your game’s origins and paraphrase what you learn. If there is information about the game that you can’t find, you can just explain that not all of the background information was available in your paragraph. Be sure to attribute your sources and make sure everything is in your own words! ex: According to Wikipedia, this game…)
  • Who do you think is the audience for this game? Who will this game appeal to?
  • What is the genre of this game? (Be as specific as possible!)
  • What do you think is the purpose of this game? How is it meant to impact or entertain the audience? Are there any messages being conveyed by this game to the audience?

Paragraph Two:

Describe two choices made by the game makers to appeal to players. (Examples: colors, symbols, organization, language, word choice, music, sound, tone, POV, etc. You can refer to the list of “Rhetorical Features/Choices” from the Rhetorical Awareness Handout.(Links to an external site.) Answer these questions about these features:

  • How do you think these features impact the audience of game players?
  • Do they make the game more appealing? Do they make the game unappealing? Why do you think this?
  • How do you think these features are connected to the game’s purpose? What impact do they have on the players?

 

As a reminder, go through this process with submitting a Google Doc, as outlined in the Guide to Submitting Assignments. Please submit your assignment as a Google Doc and title it as “English 102-Rhetorical Analysis.” Be sure your sharing permissions are set to “Anyone with a link can edit.”

 

Works Cited (these are for the most popular/original versions of these computer games and also include the original developer of the game)

Minesweeper. Microsoft, 1990.

Pac-Man. Namco, 1980.

Snake. Nokia, 1998.

Solitaire. Microsoft, 1990. 

 

This is the person ordering the paper speaking now,

This needs to be in Layman’s terms, it can’t be written to well as if I didn’t write it. Please do not make this sound like it was written by a pro. Thank you