Two 200 word discussion replies.

Topic: America’s legacy on freedom, justice, and religious liberties as an advocate and lobbyist for policies have created the reordering of a new society not established under one God, but under the perspective of the human being.How has “human” history changed since its creation, the image of God, scriptural recording of redemption and glorification?Do you agree on the perspective of Christian theism (theology) and its practice in understanding the history and nature of God?What is your perspective on the current climate of the world today and God’s active role in the world today?Replies (Module 2: Week 2): In the second Module: Week of the Discussion, you will reply to the threads of a minimum of two (2) classmates, using at least 200 words for each reply; this is the minimum expectation. Also, each reply must incorporate at least (1) scholarly citation in APA format.YOU will be writing responses to two different posts. I will send the posts for you to respond to.

Impacts of development in infancy

Marcus is a child development consultant in Smalltown, U.S., which is a friendly, predominantly middle-class community with a diverse ethnic makeup. Marcus’s job is to design behavioral interventions for children and adults. He works with a variety of people, including teachers, children of varying ages, and parents. He also works closely with professionals such as speech therapists, occupational therapists, psychologists, physicians, and school administrators.Referrals range from children with difficulty paying attention to adolescents exhibiting aggression. Marcus encounters a continuum of developmental issues, from children with typical development to clients with speech impairments, learning disabilities, attention-deficit/hyperactivity disorder (ADHD), autism spectrum disorders, and genetic syndromes.Ms. Carter, a second grade teacher, has contacted Marcus because of a concern that a student might have some learning problems. The student is a 7-year-old boy named Alejandro, whose parents emigrated from Nicaragua. A meeting was arranged with the parents, teacher, consultant, and school psychologist because Alejandro was making errors in reading and having some comprehension problems. The psychologist and consultant asked questions such as: How long has the family lived in the United States? How long has Alejandro been exposed to English? Did he babble at the age of four months?Based on your analysis of the scenario, respond to the following:Why do the professionals need to know the history of Alejandro’s language development?How might learning two languages affect Alejandro’s current learning?What language milestones are of interest? Would Marcus have expected Alejandro to progress through the same language milestones as he was learning Spanish as a child who grew up learning English?Review the following additional information on the case:Alejandro’s parents indicated that he had only been exposed to English for one year and his early language development progressed normally. Ms. Carter reported that Alejandro typically uses speech such as, “I put table” or “I go bathroom” rather than “I put my paper on the table” or “May I go to the bathroom, please?” However, his parents reported that Alejandro’s Spanish seemed normal for his age and that he did not have difficulty in tasks not involving language, such as simple math.Based on your analysis of this additional information, respond to the following, pulling on the research you are learning in your book and course readings:What stage of speech is the teacher describing?Given the history reported, should there be cause for concern regarding Alejandro’s speech or learning ability at this point?Explain the interactionist perspective of language development and what advice would be given to Ms. Carter to help Alejandro from this perspective.Submission DetailsBy the due date assigned, post your 200- to 300-word response to the Discussion Area.Through the end of the module, review and respond to the questions submitted by at least two of your classmates. Participate in the discussion by asking questions, providing or asking for statements of clarification, and drawing conclusions. Offer your own assessments insights and issues mentioned by your classmates.Support your statements with reasons and reference to readings and research.All written assignments and responses should follow APA rules for attributing sources. Use this APA Citation Helper as a convenient reference for properly citing resources.Grading CriteriaMaximum PointsQuality of initial posting, including fulfillment of assignment instructions16Quality of responses to classmates12Frequency of responses to classmates4Reference to supporting readings and other materials4Language and grammar4Total:40

journal3 062020

Academic JournalReflect on the Week 3 Learning Resources that you utilized to complete your assignments this week, and write 1 short paragraph for each bulleted prompt:Explain which Learning Resources or other websites you visited to complete your assignments this week you found to be particularly valuable.Discuss at least one of the “kisses of death” (in Appleby & Appleby, 2006) that you found to be insightful and/or helpful when completing your assignments this week.Discuss at least one frequently asked question (FAQ) from the BS in Psychology Resource Center that you found helpful. The link to the BS in Psychology Resource Center is located in the Course Home menu.Describe any questions you might have or insights you have gained this week related to graduate studies.Planning for Success:Based on your reflections, list in the “Post-Graduate Studies Goals and Resources” section of your Curriculum and Strategy for Success Planner the resources (e.g., articles, website information, URL links) used this week that you might utilize again if you decide to pursue post-graduate studies. More detailed instructions are provided in the template, located in the Week 1 Learning Resources.Do not submit your Curriculum and Strategy for Success Planner at this time; you will submit this in Week 6.

SPSS

Collaborative Learning Community:Video Games Violence and AggressionWe will be conducting a quasi-experimental study as they are used to distinguish relationships in preexisting variables (Privitera, 2020). We decided to use a quasi-experimental research design as the conditions and experiences of participants are not in our full control and factors are not being manipulated (Privitera, 2020). Our goal is to gain a better understanding regarding the correlation between Video Game Violence and aggression.We will be observing aggressive acts therefore, it would be unethical to control for aggressive acts to take place. Specifically, we will be using a Non-equivalent control group pretest-posttest design to compare aggression scores before and after manipulation. We will test the dependent variable compared to the results of the Non-equivalent control group (Privitera, 2020). Quasi-experimental research allows for certain or specific range values for the independent variable where correlation study measures all values for the independent variable (Privitera, 2020). For this study, the treatment group will be instructed to play 3 hours of violent video games whereas the non-equivalent control group will play 3 hours of non-violent video games.It is important to note that video games are rated E (Everyone), Everyone 10+, Teen, Mature 17+, Adults only 18+, and Rating Pending (ESRB, 2020). We hypothesize that there will be a relationship in the amount of time spent playing video games and reported levels of aggressive behavior. The H0 is that there is a no relationship between time spent playing video games and level of aggressive behavior between the control and treatment groups. The H1 is that the treatment group will have increased levels of aggression following the 3-hour gaming period compared to the control group. The independent variable in this study is the time spent playing video game and the dependent variable is the level of aggressive behavior.For this study, there are two variables that are being defined and measured. The independent variable for this study is the time spent playing violent video games. To measure how frequently each participant plays violent games, they will be issued a questionnaire asking how often they play video games and for how long, what genre of video games do they play most often, how many violent games do they own, ect. Next, participants were randomly assigned into a control or treatment group. The treatment group are to be instructed to play a violent video game for 3 hours while the control group will play non-violent video games.Aggression was measured using the Brief Aggression Questionnaire (Buss & Perry, 1992). This survey consists of 29 questions measuring physical and verbal aggression, anger, and hostility. For this study, aggression is defined as any behavior intended to harm others who want to avoid it (Bushman & Huesmann, 2010, as cited in Webster et al., 2014). The survey was reissued to each participant following the 3-hour gaming period to distinguish any differences in their level of aggression.Participants will be obtained randomly through email following IRB approval. To avoid any ethical issues, participants had to be 18 years or older to partake in this study. Although there is no previous gaming experience required for this study, it is recommended that participants are familiar with the nature of violent video games. Individuals who are sensitive to flashing lights and/or epilepsy should also refrain from this form of study.Internal validity is used to measure whether or not the experiment was conducted correctly (Slack & Draugalis, 2001). Internal validity is based on the number of confounding variables (Slack & Draugalis, 2001). To have a high internal validity than you must avoid confounding variables because the more confounding variable you have the lower the internal validity will be. This experiment will have a high internal validity because there will be no confounding variables such as regressions to the mean or changing the instruments used. The experiment will also not include confounding variables such as participants dropping out, unexpected changes, and not completing protocols. This will ensure that the internal validity will be high for this experiment.The group will ensure that the study has high internal validity by having a single independent variable. The group will also ensure that the study has high validity by making sure to using random sampling. Each participant will be randomly assigned to either the control or treatment group because it ensures that there will be a sample that can represent the entire population and makes sure that the chance of being selected is equal.When conducting an experiment is essential that the study be conducted in a way that is ethical for the researcher and the participants (Britton, 1979). When the participants are presented with the informing and consent form it is important that they must be aware of any risks that may be associated with the study. The participants also must be aware that their data will remain anonymous This ensures that the researcher is conducting the experiment in an ethical manner.The debriefing form also allows the participants to have access to the necessary information for reporting in case they felt that the study was performed in an unethical manner. In this specific study the ethical concerns that emerge about the participants is that the video games may make them become more of an aggressive person which can be displayed in many different ways. Another ethical concern that could emerge from this study is that the participants will be exposed to video games that contains violence, cursing, and sexual nature. This study also could be a risk for those sensitive to bright and flashing lights or epilepsy, or seizures.7.8.ReferencesBritton, B. K. (1979). Ethical and educational aspects of participating as a subject in psychology  experiments. Teaching of Psychology, 6(4), 195-198.Privitera, G.J. (2020). Research methods for the behavioral sciences (3rd ed.). Los Angeles, CA:  SageRatings Guides, Categories, Content Descriptors. (2020, June 26). Retrieved September 22,  2020, from https://www.esrb.org/ratings-guide/Slack, M. K., & Draugalis Jr, J. R. (2001). Establishing the internal and external validity of experimental studies. American Journal of Health-System Pharmacy, 58(22), 2173-2181.Webster, Gregory & Dewall, C & Pond, Jr, Richard & Deckman, Timothy & Jonason, Peter & Le, Bonnie & Nichols, Austin & Orozco, Tatiana & Crysel, Laura & Crosier, Benjamin & Smith, Carrie & Paddock, E. & Nezlek, John & Kirkpatrick, Lee & Bryan, Angela & Bator, Renee. (2014). The Brief Aggression Questionnaire: Psychometric and Behavioral Evidence for an Efficient Measure of Trait Aggression. Aggressive Behavior. 10.1002/ab.21507.