Visual Studio Basic Camera Movement

Once you understand the content in the tutorial, you will begin this assignment by opening a new Visual Studio project that has all the libraries set up correctly (which you learned how to do in a previous module). The goal of this assignment is to write commented modern OpenGL code that allows for panning, z00ming and orbiting a pyramid. Use the keyboard, mouse, and movement combinations below:

WASD keys: These keys should be used to control the forward, backward, left, and right motion.
QE keys: These keys should be used to control the up-ward and downward movement.
Mouse cursor: This should be used to change the orientation of the camera so it can look up and down or right and left.
Mouse scroll: This should be used to adjust the speed of the movement, or the speed the camera travels around the scene.

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