Analysis Of Imagery: Evaluating An Artifact

Humans  are art making creatures. From the evocative hunting depictions of our  ancient ancestors to modern dance, humans have reacted to their  environment by painting, singing, dancing, writing, and recording the  things they encounter. In this week’s assignment, you will be asked to  select an artifact to analyze. Make sure that you choose something that  really resonates with you, but also make sure that you would not mind  sharing it with the members of the class. Understand that this is an  academic workspace, and select an image, poem, or song that you would be  comfortable sending to the entire class. You are free to select any  object that is shareable electronically with your classmates.

 

Evaluating a work of art requires some distance  from the piece. You will be asked to analyze the artifact that you  select and to describe why the piece was selected. Please choose  something that you would not mind others critiquing. For example, if you  select a painting that your sister painted, you might not want to have  someone write that they didn’t like the subject or style. Make sure that  you are comfortable with the piece being viewed and analyzed by other  members of the class.

In this Assignment you  will identify and analyze an artifact of your choice. The resources used  in the Week 2 Notes and Readings are just a few of the options for  types of media you might select as meaningful to you.

To prepare for the Assignment:

  • Read the Reading Images and Texts document in this week’s Learning Resources.
  • Select an artifact, something that is important to you or resonates  with you in some way. Make certain you have a way to share the artifact  electronically. You can save the website/link to the artifact if you  found it online or take a photo or scan the artifact.
  • Use the Artifact Analysis Worksheet to evaluate your artifact.
  • Use the Academic Writing Expectations (AWE) Checklist to guide your  writing for each question on the worksheet. Even when you are filling  in a worksheet, you should be considering the AWE guidelines.

Assignment Directions:

By Day 5

Submit the Artifact Analysis Worksheet.

As adult learners, you are likely to be employed, and many of you also have families. Attending college is not a decision that you made in complete isolation. Your choice will impact many parts of your life, and as adults, reflecting on how you will reprioritize can be a painful topic. How will you make room, in an already busy life, for your new role as a student?

 

Learning is an emotional process if you are doing it right. Reading about the sometimes painful, often inspirational lives and thoughts of other humans will stretch your mind and your heart. When you are really learning in the Humanities, you find yourself wanting to talk about your class to other people in your life. For adults gaining an authentic education, it can sometimes stretch you in directions you do not like. Sometimes, the ideas you are exposed to in your classroom might cause you to make real time decisions in your life. Finding a space where you can learn with the fewest distractions possible is important.

 

You must be proactive and thoughtful in limiting distractions and managing your time. Where you work, and how you define your time can help. Keep in mind that you might be in your classroom while working, at the library, or for some of you, on a mobile device. Even if your space is just the right side of the couch with a laptop perched on the end, turn off your TV, and make sure that you are fully focused on the task at hand.

 

This week you will consider your personal work space, your “seat” in your Walden courses. You will consider the possible distractions in your work space and assess your time management needs. With a focus on your educational goals, you will switch into “academic mode” where writing style and academic requirements might differ from what you do at work or in other parts of your life. Walden’s Writing Center uses a variety of technology supports can provide guidance, review, and feedback as you begin your journey as a Walden student. The Week 2 Notes and Readings will provide insights into the technology’s “dark side” that you might not have considered in the past.

Learning Objectives

Students will:

 

Compare and contrast how humans manage time and space in virtual and non-virtual contexts

Identify how to apply time management techniques in virtual context

Systematically evaluate how humans use images to create virtual presence

Plan to acquire the supports needed for your success

Apply academic/professional writing skills

 

 

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Alternate Universe; Second Life is emerging as a powerful new medium for social interactions of all sorts, from romance to making money. It may be the internet’s next big thing

Citation metadata

Authors: Jessica Bennett and Malcolm Beith

Date: July 30, 2007

From: Newsweek International

Publisher: Newsweek LLC

Document Type: Article

Length: 2,763 words

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Byline: Jessica Bennett and Malcolm Beith

 

It’s 1 a.m., and the “Dublin” nightclub is packed. Women in trendy ball gowns and men in miniskirts dance to Bon Jovi. Simon Stevens spins his wheelchair across the room, then leaps up and starts dancing, a move he can execute only here in Second Life, a 3-D virtual world that Stevens roams on his PC screen, using an avatar–a graphic rendering of himself, liberated from his cerebral palsy. “I flourish in Second Life,” says the 33-year-old, who heads a disability-consulting firm called Enable Enterprises, out of his home in England. “It’s no game–it’s a serious tool.”

 

Rhonda Lillie and Paul Hawkins live thousands of miles apart–she in California, he in Wales–and until this week, had never met face to face. But they’ve been dating for more than two years–in Second Life. The detachment of meeting through their avatars allowed them to open up to one another in a way they might never have done in the real world. “We felt like we could go in and really be ourselves,” Lillie says.

 

Anshe Chung is a virtual land baroness with a real-life fortune. The woman behind the Anshe avatar is Ailin Graef, a former language teacher living near Frankfurt, Germany. Three years ago she started buying and developing virtual land in Second Life to see whether its virtual economy could sustain a real life. Turns out it can: Chung became Second Life’s first millionaire in 2006. Her business, Anshe Chung Studios, with a staff of 60, buys virtual property and builds homes or other structures that it rents or sells to other denizens of Second Life.

 

When San Francisco software developer Philip Rosedale dreamed up the idea for Second Life in 1998, he never imagined that it might have such an impact on the world at large. Just as Google sexed up the way we search, and Instant Messaging altered the way we interact, Second Life is fast becoming the next red-hot tool on the Internet.

 

The numbers tell the story. Rosedale launched Second Life in 2001, but it got off to a slow start, reaching only 1.5 million registered users in 2006. In the past year, membership has soared to more than 8 million users–2 million having signed on in the last two months alone. This hypergrowth, driven mainly by word of mouth, is now attracting competitors. South Korea’s Cyworld started out as a social-networking site, but has evolved into a two-dimensional equivalent of Second Life, claiming 20 million registered users from Asia to Latin America. Richard Branson’s Virgin recently announced plans to create its own 3-D community called A World of My Own. By 2011, four of every five people who use the Internet will actively participate in Second Life or some similar medium, according to Gartner Research, which recently did a study looking at the investment potential of virtual worlds. If Gartner is to be believed (and it is one of the most respected research firms in the field) this means 1.6 billion–out of a total 2 billion Internet users–will have found new lives online.

 

The power of Second Life lies in its utility for the gamut of human activities. It’s a potent medium for socializing–it provides people with a way to express, explore and experiment with identity, vent their frustrations, reveal alter egos. The likes of MySpace and Facebook have already created online communities, but they lack the three-dimensional potential for interaction that Second Life provides. The people who are coming to this online universe aren’t just socializing, however. They’re also doing business, collaborating on research, teaching courses, dating and even having sex. More than 45 multinational companies, including the likes of American Apparel, IBM, General Motors and Dell are beginning to use the medium for customer service, sales and marketing. Many people are coupling the Second Life chat technology with Skype, the popular audio Internet software, so they can talk out loud while interacting inside the virtual world. Or they use live streaming video to talk and see each other in real life (sitting in front of a computer screen), as well as through their avatars inside Second Life. “The unique thing about Second Life is that it’s immersive,” says Michael Rowe, head of IBM’s digital convergence team. “There’s a huge opportunity here, just as in the early days of the Internet.”

 

The medium sucks people in. A recent Dutch study found that 57 percent of Second Lifers spend more than 18 hours a week there, and 33 percent spend more than 30 hours a week. On a typical day, customers spend $1 million buying virtual clothes, cars, houses and other goods for their avatars, and total sales within this virtual economy are now growing at an annual rate of 10 percent. As a result, the money flowing through Second Life has attracted the attention of the U.S. tax authorities, who are currently investigating profits made in online businesses. And as it has evolved, those with ill intentions have apparently discovered Second Life, too. FBI agents are investigating possible gambling operations, and the German TV news program “Report Mainz” recently revealed allegations of child abuse in the virtual world. (Adults were purportedly using their avatars to have sex with the avatars of minors; they were expelled.)

 

Back in 1998, Rosedale simply hoped to create a vivid three-dimensional landscape in which graphic designers could create likenesses of their real-world ambitions–houses, cars, forests, anything one might find in a virtual game like EverQuest or World of Warcraft. Except Rosedale’s creation wouldn’t be a game: Second Life had no rules, no levels, no dragons to slay. It was open-ended, a digital landscape without regulations (much like the Internet in its early days). It was created on software that operates across multiple servers–a grid system that could easily grow to accommodate a large, far-flung community. A user in Germany could easily partner with a peer in Mexico to form their own mini-community inside Second Life, based on common interests–architectural designs, whatever. “It’s basically Tom Friedman’s flat world,” says Philip Evans, an economist at Boston Consulting Group who studies the industry. “It’s the globalization of the virtual world.”

 

At first, it was a world with no rules. Rosedale’s company, Linden Lab, oversaw the allotments of server space, which translates into virtual real estate, but imposed no controls over what went on inside the Garden of Eden it had created. A user’s representation in Second Life–his avatar–would be bound by no social constraints. And anything could be built, as long as you could write good enough code. The first pioneers–graphic designers, for the most part–simply set up display spaces for their technological projects. Then small communities with common ideas and visions–much like an artistic community, say, in the real world–sprang up. Since then, cities have grown, with urban amenities from stores to clubs. Upon arrival, users are given the PC commands that enable them to move around (walk, run, fly), dress their avatar and communicate with others.

 

Newcomers agree to a list of several do’s and don’ts, but within the communities they form, residents can impose their own codes of conduct. That laissez-faire attitude seems unsustainable–as Second Life expands, eventually Linden Lab will have to figure out a way to deal with the darker elements. In one of the first troublesome incidents, residents reported last year that “gangs” were forcing avatars out of public spaces. Rosedale declined to intervene, saying his hope was that residents would organize to police their own communities. They are currently doing so successfully, with rare exceptions like the recent alleged child-abuse incident.

 

For the moment, the social freedom is one of Second Life’s big draws. One can teleport to a nightclub like Dublin, find a pristine beach on which to relax or start looking for business opportunities right away. Crowded urban streets are lined with clothing stores, car lots, supermarkets and nightclubs. Real estate is the hot moneymaking market, with “islands”– private invitation-only plots of Second Life land–selling for as much as $1,650.

 

Real-world entrepreneurs and businesses sense the opportunity. With its large, densely settled population, which allows for division of labor, and citizens universally armed with ownership rights and the tools to produce just about anything, Second Life is in some ways the ideal free market. Consider 40-year-old Peter Lokke. Toiling away as a department manager at a Pathmark supermarket, the New York native had dreamed of opening his own design business, but “never pushed myself to get into it professionally.” Two and a half years ago, a friend urged him to chase his goals in Second Life. So Lokke paid $230 to Linden Lab to buy a 375-square-meter plot of Second Life land, and opened up his own clothing shop.

 

Today his avatar–a woman, incidentally–earns nearly $300 a day selling clothing he designs for users to drag and drop onto their avatars–twice what Lokke earned at the supermarket. As for the clothes, he can make “infinite copies of anything.” Once he’s designed a T shirt, he can make millions of replicas at no additional cost. “My supply is limitless,” he says. “There’s no bottom line. The costs are only what I pay Linden Lab.”

 

Linden Lab’s “no control” policy allows for any income made inside Second Life (the virtual world’s currency is the Linden dollar) to be cashed out through the company into U.S. dollars–even deposited directly into your checking account (at an exchange that has remained fairly stable at about 270 Linden dollars per U.S. dollar). A product created in Second Life can also be sold outside it–on eBay, for example, a private island was recently listed for $1,395.

 

And unlike, say, Sony, which owns the rights to anything created in EverQuest, Linden Lab has relinquished all intellectual-property rights to creations in its world, spurring entrepreneurship. Roughly 90 percent of Second Life’s content is created by the users themselves–Linden Lab built the basic architecture, like “Orientation Island,” where users first create their avatar and learn about Second Life. Indeed, the barriers to entry and to commerce are so low, it is hard to imagine a more ideal business environment for entrepreneurs, which may prove to be the biggest driver of Second Life’s growth. Lokke is so hooked, he says, “I’d rather panhandle on the street than leave Second Life.”

 

A kind of alternate global economy is emerging in Second Life. Linden Lab keeps information on transactions within the virtual world to itself, but economists who study it closely forecast that by the end of the year users will have spent 125 billion Linden dollars in Second Life (about $460 million). About 5 billion Linden dollars were changed (through the official currency exchange, the LindeX) into $19 million in 2006. So far this year, they’ve converted $37 million, much of it earned in virtual-world transactions.

 

The multinational companies are using Second Life in a different way: some are holding staff meetings where avatars representing employees can discuss ideas via instant message, e-mail or Skype, in a souped-up virtual office. Others are using it to connect to customers. For instance, IBM is working with clients like Sears and Circuit City to enhance the shopping experience: adviser avatars can walk customers through models of, say, televisions, and actually show them how the product might fit in the living room. The 3-D, real-time experience also allows multiple customers, who might not be together in the real world, to communicate while shopping. A husband and wife on separate business trips can pick out a new couch “together,” discussing the dimensions, color and material in real time. “Second Life allows you to strike up a natural conversation that you can’t do on a two-dimensional Web site,” says IBM’s Rowe.

 

With face-to-face interaction on the decline in offices–where it’s easier to e-mail or videoconference than schedule a live meeting–and companies increasingly use the Web for everything from distribution to customer service, a virtual world offers the potential to form relationships that are far more personal than online forms or e-mail. Nissan, for instance, lets customers talk to salespeople and even “test-drive” its new Sentra on a virtual driving track in Second Life. The Dutch bank ABN AMRO has financial advisers available as avatars.

 

That communication potential also makes Second Life attractive as an educational and research tool. Architecture professor Terry Beaubois began teaching a Montana State University course in Second Life two years ago, remotely from his California home. Now at MSU full time, he meets with classes each week out of “University Island,” a mock campus that his students designed and built, with classrooms, workshops and an oceanside gallery where they display their work. Rather than using paper sketches and cardboard models, they build interactive replicas of real buildings and neighborhood-development projects, adhering to proper structure, gravity and physics. The texture of these structures, though certainly animated, is detailed to the point where even a reporter can find herself lost in the arches and hallways of a virtual workshop.

 

The idea has caught on. Although Beaubois’s colleagues questioned his decision to teach through what they called a “computer game,” he’s now head of MSU’s Creative Research Lab and has the backing of the university’s president (who has an avatar of his own). And more than 250 universities, including Harvard and MIT, now operate distance-learning programs in Second Life. Students meet in virtual classrooms to discuss history and political science. Teachers give virtual presentations, and lead virtual field trips. Guest lecturers visit from all over the world.

Create An Individual Coaching Plan

Competency

Explore advocacy opportunities in the community.

 

Scenario

Victor, a new parent to the program and the community, arrives late to pick up his children for the fourth time in two weeks. As the director of All Kids Childcare and Education, you are proud of the compassion, respect, and patience Master Teacher Veronica has offered Victor. You know that Victor and his family have relocated after a family hardship and they are struggling to make ends meet. However, you become concerned about professional boundaries after observing the following interaction.

Veronica chats with Victor as they get the children ready to go home, not mentioning Victor’s late arrival. She asks Victor if he has found beds for all of his family members to sleep in. Victor says, “Not yet. I have been busy working two jobs. I was offered the opportunity to pick up a few extra hours at my second job, so I haven’t had time for anything else.”

“Oh,” says Veronica. “I have a couple of extra beds at my house. Why don’t I bring them over with all the bedding later?” Victor is excited and says, “Yes, thank you! Thanks also for the table, chairs, and dishes you brought last week.”

As they part, Veronica says, “And, Victor, don’t worry about being late to pick up your children. We are very happy to have them here.”

 

Instructions

As the director, identify if this in an ethical situation. Then outline a coaching plan with Veronica. The coaching plan should be a written Word document or PowerPoint Presentation and include the following:

  • A coaching plan for approaching Veronica. Will you have a casual conversation, a sit-down meeting, or use another coaching method? Support the method you choose with examples, and best leadership and ethical practices using outside resources.
  • A coaching plan for supporting Veronica. Were there boundaries crossed in Veronica’s interaction with Victor? Explain your perspective and how you will facilitate your interaction with Veronica. Describe your actions and interactions with Veronica. Include two suggestions for how you might have handled the situation differently using outside resources for ethical conduct in early childhood education.
  • Support for Veronica and Victor. Describe at least one follow-up action step needed from Veronica and from you. Include a rationale for each step. Offer at least three resources to support Veronica, with one resource that Veronica can use to support Victor. Information on how to locate and use the resources must be clear and detailed.

Differing business practices among cultures

The course project is based on a case study: System Modification for Japan. Click here (please see attached) to download the case study. You will be submitting a portion of the course project in weeks 1, 3, and 5 during the course. As noted above, the week 3 and 5 submissions are considered major projects.

This week, read the Background section of the case study. Also review the first two discussion questions at the end of the case study document. Do not skip ahead to future sections of the case study or other discussion questions in the document for this week’s work. Many important issues for the case study lie below the surface and require both background research and critical evaluation to uncover. 

Based on the Background section, address the following topics:

  1. Differing business practices among cultures
    • What business practices appear to be different among the cultures/organizations in the case study?
    • What are the cues in the case study that demonstrate the different cultural perspectives about business practices?
      • In particular, be sure to look at cues around the RFP and around task versus relationship themes to help you dig deeply into the business practices issue.
  2. Differing communication styles among cultures
    • What communication and structural practices appear to be different among the cultures/organizations in the case study?
    • What are the cues in the case study that demonstrate different cultural perspectives about communication and structure?
      • In particular, be sure to look at cues around the use of coalition and around hierarchy themes to help you dig deeply into the communication and structure issues.
  3. Best practices for easing tensions among cultures in international negotiators.
    • Based upon the cues within the context of the case study and the research you have completed, provide at least 3 best practices that international negotiators might use to ease the types of tensions developing in the case study. Provide research support for the best practices. 

Important hint: You might find it helpful to begin each section of the paper by discussing the key themes and cues you observe. Then, do research on those key themes to both broaden and deepen your evaluation of the case and your understanding of the important issues. In the final product, about half your written evaluation of each topic should be research. About half should be application to the case study. 

Recommendation for the level one headings for the body of your paper: ***(please use subtitles below)***

Differing Business Practices

Differing Communication Styles and Structure

Best Practices for Easing Cultural Tension

Submission Details:

  • Submit your answers in a two- to three-page Microsoft Word document in APA format, using APA style.

text books- please use scholarly sources

 

Brett, J. M. (2014). Negotiating Globally, (3rd ed.). San Francisco, CA: Jossey-Bass. ISBN: 9781118602614

Lewicki, R. J., Saunders, D. M. and Barry, B. (2014). Negotiation: Readings, Exercises, and Cases. New York, NY: McGraw-Hill. ISBN: 9780077862428 

Demonstrates logical progression of ideas.

Action Research Proposal – Introduction and Literature Review

[WLO: 1, 2][CLO: 5]

Last week you evaluated scholarly, peer-reviewed research to inform your own action research proposal. As we discussed last week, knowing what has been successful or unsuccessful in addressing the same or similar issues in early childhood education should inform how you approach your area of focus in designing your intervention and instruments.

The purpose of this week’s assignment is to synthesize the information you have on your topic to make informed decisions for your own intervention and instruments. This week, as noted in the content expectations below, you will generate the first two sections of your Action Research Proposal (Links to an external site.) Introduction and the Literature Review. You have already begun your work on your introduction in Week One and have begun your work in exploring the literature in Week Two. Informed by your Week One and Week Two assignments and instructor feedback/suggestions, you will revise and refine the content to generate your Introduction and Literature Review sections for your Action Research Proposal. Be sure to make any revisions suggested in Week One or Week Two by your instructor.

Next, you will work on your literature review section. The purpose of the literature review is to help you synthesize the information you gathered in Week Two to determine what types of strategies and interventions are currently being used by others who are interested in a similar area of focus and to make an informed decision about your own proposed intervention in your Action Research Proposal. Afterwards, you will state your own position about the intervention you will use in your own study and how the research informed your decision. Please be sure to carefully review the Instructor Guidance, the course Anchor Paper, and course readings for this week to inform the development of this assignment.

*Reminder to Students: Remember to save all copies of your work throughout the course as you will use each assignment as part of the Final Action Research Proposal. For many of the discussions and assignments, you are building on your work each week, so it is appropriate to use content from your discussions in your weekly assignments, generally expanding and extending concepts and sections as you progress from week to week. You will have the opportunity to make revisions to each section of your proposal based on instructor and peer feedback prior to your final version in the Final Action Research Proposal, so be sure to revisit the feedback you have received from your instructor and classmates each week to continuously refine your proposal throughout the course.

  • Content Expectations
    The following content areas are required in this assignment.
    Introduction

    • Context for the Proposed Study: In one paragraph, describe your current professional role and setting. If you are not working in early childhood education at this time, you can use a previous or future role that aligns with your career goals and interests.
    • Purpose and Educational Significance: In one to two paragraphs, explain the purpose of your study and the student outcomes you want to influence. Further, discuss the literature or research that indicates why this is an important area to address in education.
    • Explanation of Problem: In two paragraphs, explain a statement of the problem or situation that led to this interest or why you want to pursue this topic.
    • Population: In one paragraph, describe the target population (age/grade, quantity of participants, students or adults). Explain why you have chosen this population for the study, including details about why this population is appropriate for this study.
    • One Research Question: Develop one research question that aligns with your area of focus and clearly addresses what you hope to answer and influence in this proposed study. The question needs to be answerable and it must appropriately represent the population/participants you identified. Be sure to review the readings related to developing good research questions to inform the development of your questions.
    • Locus of Control: In one paragraph, evaluate whether your idea is within your locus of control. If you are using a past experience or contrived topic because you are not currently working in ECE, please explain locus of control as related to your previous position or anticipated future position.
  • Literature Review
    • Research Summary 1: Choose one of the articles from your Literature Evaluation to explain the intervention, strategies, procedures, and instruments used in the chosen study that have been found to be productive in investigating your topic and area of focus. Explain how this research informs your area of focus.
    • Research Summary 2: Choose one of the articles from your Literature Evaluation to explain the intervention, strategies, procedures, and instruments used in the chosen study that have been found to be productive in investigating your topic and area of focus. Explain how this research informs your area of focus.
    • Application of Findings and Author’s Position: Based on your review of the literature, determine the intervention that you will use to address your area of focus to influence the situation you want to improve. Discuss why you feel this is the best approach for your particular action research study and why you believe it meets the needs you have outlined in your introduction. Explain any changes you will make to the intervention you identify from the literature,  based on your own classroom, school, center, or organizational needs.
  • Research and Resource Expectations
    • A minimum of four scholarly, peer-reviewed sources, in addition to the course textbook. Sources from your Literature Evaluation may be used.
  • Writing and Formatting Expectations
    • Title Page: Must include a separate title page with the following:
      • Title of paper
      • Student’s name
      • Course name and number
      • Instructor’s name
      • Date submitted
    • Academic Voice: Academic Voice is used (avoids casual language, limited use of “I” or first person, it is declarative).
      Purpose and Organization: Demonstrates logical progression of ideas.
      Syntax and Mechanics: Writing displays meticulous comprehension and organization of syntax and mechanics, such as spelling, grammar, and punctuation.
      APA Formatting: Papers are formatted properly and all sources are cited and referenced in APA style as outlined
  • Suggested Assignment Length
    • This assignment should be approximately four double-spaced pages in length (not including title and reference pages).Research Summary 1

      Intervention:

      Here you are going to give a broad summary of the entire article, using the author’s last names along with the (publication year). You can use a direct quote if you feel it necessary.

      Strategies:

      In this section, list all of the strategies used within the article #1.

      Procedures:

      In this section, list the procedure that was used to implement the study. Proving specific examples is helpful.

      Instruments

      What instruments were used in the study? How were they used and whom did they get used on to collect data?

      Article information:

      This article informs my action research proposal… here is where you need to connect your findings (article #1) to your problem to create a solution.

      Research Summary 2:

      Intervention:

      Here you are going to give a broad summary of the entire article #2, using the author’s last names along with the (publication year). You can use a direct quote if you feel it necessary.

      Procedure:

      In this section, list the procedure that was used to implement the study from article #2. Proving specific examples is helpful.

      Instruments:

      What instruments were used in the study, from article #2? How were they used and whom did they get used on to collect data?

      Article Information:

      This article informs my action research proposal… here is where you need to connect your findings (article #2) to your problem to create a solution.

       

      Application of Findings and Author’s Position:

      This is where you need to use the solutions that you have found from both of the articles that you have researched. Then use those ideas to design a solution to your problem. Be sure to mention both articles to provided credit to your sources.

       

       

       

       

       

       

       

       

       

       

       

       

       

       

       

       

       

      References

      American Federation of Teachers. (n.d.). Building Parent-Teacher Relationships. In Reading

      Rockets. Retrieved from https://www.readingrockets.org/article/building-parent-teacher-relationships

      Dismuke, F., Parks, N., &Jablon, J. (2017, April). Deepening Families’ Understanding of

      Children’s Learning in Centers. In NAEYC. Retrieved from https://www.naeyc.org/resources/pubs/tyc/apr2017/deepening-families-understanding

      Kocyigit, S. (2015). Family Involvement in Preschool Education: Rationale, Problems and

      Solutions for the Participants. Educational Sciences: Theory and Practice15(1), 141–157. Retrieved from http://search.ebscohost.com.proxylibrary.ashford.edu/login.aspx?direct=true&db=eric&AN=EJ1057469&site=eds-live&scope=site

      Mariconda, B. (2003). Five Keys to Successful Parent-Teacher Communication. In Scholastic.

      Retrieved from https://www.scholastic.com/teachers/articles/teaching-content/five-keys-successful-parent-teacher-communication

      Mills, G. E. (2014). Action research: A guide for the teacher researcher (5th ed.). Boston, MA:

      Pearson Education, Inc. Retrieved from https://content.ashford.edu

      Ozmen, F., Akuzum, C., Zincirli, M., &Selcuk, G. (2016). The Communication Barriers

      between Teachers and Parents in Primary Schools. Eurasian Journal of Educational Research, (66), 27–46. Retrieved from http://search.ebscohost.com.proxy-

      library.ashford.edu/login.aspx?direct=true&db=eric&AN=EJ1149130&site=eds-l

      live&scope=site

      Tran, Y. (2014). Addressing Reciprocity between Families and Schools: Why These Bridges Are

      Instrumental for Students’ Academic Success. Improving Schools17(1), 18–29. Retrieved from http://search.ebscohost.com.proxylibrary.ashford.edu/login.aspx?direct=true&db=eric&AN=EJ1020017&site=eds-live&scope=site