Write a 1,200- to 1,500-word paper in which you examine visual information processing.Address the following in your paper: Describe visual information processing. Explain two conditions that impair visual information processing. Discuss current trends in

Write a 1,200- to 1,500-word paper in which you examine visual information processing.Address the following in your paper:Describe visual information processing.Explain two conditions that impair visual information processing.Discuss current trends in the research of visual information processing and how they advance understanding of visual information processing.Include at least two scholarly articles.Format your paper consistent with APA guidelines.

Discuss Speech summary.

Need help with my writing homework on Speech summary. Write a 500 word paper answering; Craig Anderson Speech: Pro-social and antisocial effects of Video Games Video games are electronic games involving interaction between humans and auser interface for the generation of visual feedback through a video device (Lee, 1). According to Lee (2), video games can play a monumental role in the process of learning and literacy through enhancing the development on new ways of thinking and writing enhanced by the engagement of different facts of the brain and other body parts in playing video games. Gunter (8) relays divergent views on the effects o video games and children including the benefits and its impacts on children owing to the high involvement and interaction it gives or the gamers. From the two researches by Gunter and Lee, differing views and standpoints exists on the benefits and disadvantages of video games, and it is with this in mind that this study aims at summarizing a speech by Craig Anderson on Pro-social and antisocial effects of Video Games.

Craig Anderson is a distinguished professor, fan of hard rock and violent movies, an athlete and a coach, scientist, and a gamer since 1979. Craig starts by relating inaccurate hype in the public domain to create a clear guideline on the way forward. An inaccurate hype stated is that video games will be censored if they are found to be harmful, which he says video games will never be censored in the U.S. with the exception of pornography. The second inaccurate hype is that he has pushed for video games censorship to which he says he has produced summaries of scientific findings on the effect of video games on children.

Craig analyzes the effects o video games using three main points in his speech:

1. Video games are powerful socialization tools

Craig believes that video games are powerful socialization tools because video games use basic principles of learning in its development and interaction between the users and interface. The other reason he gives is that video games use basic motivation principles. hence, socialization tool. The content of the video affects the learning of the game users is the other point given supporting the assertion.

2. Video games affect gamers in both positive and negative ways

Craig enumerates different ways through which video games affect gamers including development of cognitive processes and skills created from fast-paced video games including eye-hand coordination and says it may result in worsening of attention through ADD, proactive cognitive control, ADHD. Content of video games affects the gamer in terms of health, education, violence. Video games may also result in desensitization and violent behavior of the gamers, aggressive attitudes, affect their beliefs on violence, addiction to video games and internet, and may result in poor school performance. There are other extreme unsubstantiated effects of video games, both positive and negative, made that are not true including that video games improve attention, violent games cause school shootings, only bad studies find harmful effects, and pornography reduce sex crimes.

3. Effects on players depend on content, structure, context, and displacement

The impact of video games depend on the content of video games either violent or nonviolent, neutral, E-rated, and other contents, structure of video games in terms of pace, reactive, and timing, and context of the game. The context is in terms of playing the games alone or with others where lone gamers may become antisocial while when games are played together increase cohesion and socialization. The other factor determining the effects of video games is displacement where if video games use a lot of time the gamer may lack time for study leading to the negative impact on performance.

To analyze the effects of video games, different media violence methods are used including experimental, cross-sectional, and longitudinal research. The choice of the research method on media violence is dependent on strengths and weaknesses, consistency, and plausible alternatives to select the most appropriate. It is evident that video games have both positive and negative effects on gamers, but this effect depends on the content, structure, context, and displacement owing to the high influence it has on thinking and interaction.

Works Cited

Gee, James P. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2003. Print.

Gunter, Barrie. The Effects of Video Games on Children: The Myth Unmasked. Sheffield, England: Sheffield Academic Press, 1998. Print.

Psychopharmacology-Final A7/14

Begin the Final Research Paper that provides an opportunity for you to demonstrate your ability to apply the concepts covered throughout the course. Your responses should be complete and to the point. A minimum of eight (8) research references are required to complete your analysis for this paper. You are required to research professional journals, the Internet and the University Virtual Library. Please make sure your paper is submitted by the due date to ensure ample time for mentor feedback, and possible integration of feedback and revision if necessary. This paper is due in Week 7.This is a research paper.Do not use the course text.  This paper should be 10-12 pages plus a title and reference page, typewritten, double-spaced, in APA style.For your final paper, you are to choose any disorder covered in this course and the DSM-5. You will be researching the psychological, neurological, biochemical, genetic, environmental and socio-cultural aspects of the disorder you choose, with specific regard to psychopharmacological intervention.Your paper must include all of the following: 1. Disorder: Define and describe the clinical symptoms that manifest with this disorder2. Etiology of the disorder: Describe the known and potential contributing factors of this disorder, including psychological, neurological, biochemical, genetic, environmental and socio-cultural factors.3. Treatment: Describe what evidence based research has shown as the most effective models of intervention in treatment of this disorder, including psychotherapy and psychopharmacological methodologies.4. Clinical Integration: Illustrate your understanding of this disorder by providing a brief case example from your own practice or personal life that supports the research you have presented.Assignment Outcomes:Formulate the psychopharmacological interventions currently used for the DSM-5 disordersEvaluate and discuss the rationale for using psychopharmacological intervention with personality disordersCompare and contrast the biological, genetic, neurological, and physiological aspects of mental illness and pharmacology Integrate current evidence based research in psychopharmacologyConsider ethical and multicultural factors in psychopharmacologyDemonstrate ethical behavior in the use of technology

week2

This week, you will read Americans Remain Relatively Optimistic about Job Market, located under your weekly resources. In this news article, a population mean was estimated from a sample. The margin of error has also been reported for the 95% confidence interval.For this task, you will summarize the news article, and then provide a description of the results, including the margin of error. You should also include an interpretation of the margin of error; in other words, what is the meaning of the numbers provided and how confident can we be regarding the results that were presented by the author of the article?Did the article mention whether the sample was representative of the population? Is it important for the sample to be representative of the population? Please explain your response.Length:1-2 pgslink need https://news.gallup.com/poll/192443/americans-remain-relatively-optimistic-job-market.aspxYour pp should demonstrate thoughtful consideration of the ideas and concepts presented in the course by providing new thoughts and insights relating directly to this topic. Your response should reflect scholarly writing and current APA standards.