week 2-Brain Modularity

find two peer-reviewed journal articles on brain modularity, with a focus on visual sensation and perception. In your synopsis, you will include:A summary of each of the journal articlesThe main points discussed in each of the journal articles and how they relate to the week’s course and text readingsYour thoughts and perspectives regarding the concepts covered in each of the journal articlesUsing APA format, cite sources appropriately throughout your assignment, and reference on a separate page.

SPSS

Collaborative Learning Community:Video Games Violence and AggressionWe will be conducting a quasi-experimental study as they are used to distinguish relationships in preexisting variables (Privitera, 2020). We decided to use a quasi-experimental research design as the conditions and experiences of participants are not in our full control and factors are not being manipulated (Privitera, 2020). Our goal is to gain a better understanding regarding the correlation between Video Game Violence and aggression.We will be observing aggressive acts therefore, it would be unethical to control for aggressive acts to take place. Specifically, we will be using a Non-equivalent control group pretest-posttest design to compare aggression scores before and after manipulation. We will test the dependent variable compared to the results of the Non-equivalent control group (Privitera, 2020). Quasi-experimental research allows for certain or specific range values for the independent variable where correlation study measures all values for the independent variable (Privitera, 2020). For this study, the treatment group will be instructed to play 3 hours of violent video games whereas the non-equivalent control group will play 3 hours of non-violent video games.It is important to note that video games are rated E (Everyone), Everyone 10+, Teen, Mature 17+, Adults only 18+, and Rating Pending (ESRB, 2020). We hypothesize that there will be a relationship in the amount of time spent playing video games and reported levels of aggressive behavior. The H0 is that there is a no relationship between time spent playing video games and level of aggressive behavior between the control and treatment groups. The H1 is that the treatment group will have increased levels of aggression following the 3-hour gaming period compared to the control group. The independent variable in this study is the time spent playing video game and the dependent variable is the level of aggressive behavior.For this study, there are two variables that are being defined and measured. The independent variable for this study is the time spent playing violent video games. To measure how frequently each participant plays violent games, they will be issued a questionnaire asking how often they play video games and for how long, what genre of video games do they play most often, how many violent games do they own, ect. Next, participants were randomly assigned into a control or treatment group. The treatment group are to be instructed to play a violent video game for 3 hours while the control group will play non-violent video games.Aggression was measured using the Brief Aggression Questionnaire (Buss & Perry, 1992). This survey consists of 29 questions measuring physical and verbal aggression, anger, and hostility. For this study, aggression is defined as any behavior intended to harm others who want to avoid it (Bushman & Huesmann, 2010, as cited in Webster et al., 2014). The survey was reissued to each participant following the 3-hour gaming period to distinguish any differences in their level of aggression.Participants will be obtained randomly through email following IRB approval. To avoid any ethical issues, participants had to be 18 years or older to partake in this study. Although there is no previous gaming experience required for this study, it is recommended that participants are familiar with the nature of violent video games. Individuals who are sensitive to flashing lights and/or epilepsy should also refrain from this form of study.Internal validity is used to measure whether or not the experiment was conducted correctly (Slack & Draugalis, 2001). Internal validity is based on the number of confounding variables (Slack & Draugalis, 2001). To have a high internal validity than you must avoid confounding variables because the more confounding variable you have the lower the internal validity will be. This experiment will have a high internal validity because there will be no confounding variables such as regressions to the mean or changing the instruments used. The experiment will also not include confounding variables such as participants dropping out, unexpected changes, and not completing protocols. This will ensure that the internal validity will be high for this experiment.The group will ensure that the study has high internal validity by having a single independent variable. The group will also ensure that the study has high validity by making sure to using random sampling. Each participant will be randomly assigned to either the control or treatment group because it ensures that there will be a sample that can represent the entire population and makes sure that the chance of being selected is equal.When conducting an experiment is essential that the study be conducted in a way that is ethical for the researcher and the participants (Britton, 1979). When the participants are presented with the informing and consent form it is important that they must be aware of any risks that may be associated with the study. The participants also must be aware that their data will remain anonymous This ensures that the researcher is conducting the experiment in an ethical manner.The debriefing form also allows the participants to have access to the necessary information for reporting in case they felt that the study was performed in an unethical manner. In this specific study the ethical concerns that emerge about the participants is that the video games may make them become more of an aggressive person which can be displayed in many different ways. Another ethical concern that could emerge from this study is that the participants will be exposed to video games that contains violence, cursing, and sexual nature. This study also could be a risk for those sensitive to bright and flashing lights or epilepsy, or seizures.7.8.ReferencesBritton, B. K. (1979). Ethical and educational aspects of participating as a subject in psychology  experiments. Teaching of Psychology, 6(4), 195-198.Privitera, G.J. (2020). Research methods for the behavioral sciences (3rd ed.). Los Angeles, CA:  SageRatings Guides, Categories, Content Descriptors. (2020, June 26). Retrieved September 22,  2020, from https://www.esrb.org/ratings-guide/Slack, M. K., & Draugalis Jr, J. R. (2001). Establishing the internal and external validity of experimental studies. American Journal of Health-System Pharmacy, 58(22), 2173-2181.Webster, Gregory & Dewall, C & Pond, Jr, Richard & Deckman, Timothy & Jonason, Peter & Le, Bonnie & Nichols, Austin & Orozco, Tatiana & Crysel, Laura & Crosier, Benjamin & Smith, Carrie & Paddock, E. & Nezlek, John & Kirkpatrick, Lee & Bryan, Angela & Bator, Renee. (2014). The Brief Aggression Questionnaire: Psychometric and Behavioral Evidence for an Efficient Measure of Trait Aggression. Aggressive Behavior. 10.1002/ab.21507.

Gender Identity Response

1.For me growing up, gender identity was determined by your genitalia, and will still be determined by those genitals as long God lends me breath no matter what society says because whether or not they wish to call x or y they were either born a girl or a boy, and they both have different roles and these different roles are confused in their given roles by whom they choose to be and not whom they were born to be.According to ( Britannica .com ) gender identity, an individual’s self-conception as a man or woman or as a boy or a girl or as some combination of man/boy and woman/girl or as someone fluctuating between man/boy and woman/girl or someone outside those categories altogether. It is distinguished from actual biological sex- i-e., male or female. For most persons, gender identity and biological sex correspond conventionally. Some individuals, however, experience little or no connection between sex and gender; among transgender persons.And because many of us are from the old school, we will definitely have a problem with current social institutions because each gender is supposed to have its facilities and different roles.question to the class, Do you think that gender role is important in today’s societyReference:This week’s video on gender roles x and yGender identity/Definition, Theories, & Facts- Encyclopedia Britannicahttps://www.britannica,com/topic/gender-identityReply2.Gender identity helps people identify their gender, if they feel otherwise, or to better understand themselves. Society has changed and evolved, and so have the people in it. Gender has always put labels on everything, based on the person’s gender, it’s been that way for the longest. Since our world is becoming more diverse and understanding, we are open to understanding other people’s individual insights towards themselves and respecting them. If they feel like a girl in a boy’s body, then great! We are not letting labels or the “norm” interfere with someone’s growth/identity. A great example of this is the video Baby X Animated short film by Brendan Bradley, in this video, they present a child that doesn’t look too much like a boy or girl. I enjoyed watching this short film, it’s about accepting people as they are and not letting labels identify what you need to like or activities you should do. This understanding of gender can cause conflict because people are not always open to change, change is scary.BABY X | Animated Short FilmDuration: 11:17User: Brendan Bradley –  Added: 4/19/16Reply3.Hello professor and class,The difference between sex and gender is that sex is your biological characteristics or chromosomal features that’s differentiates you from a male or female, gender is the roles of male and female that are expected from society or social groups. For example, ideas about how men and women are expected to behave, dress, and communicate all contribute to gender. Gender is also a social and legal status as girls and boys, men, and women. Gender identity has changed overtime where as back in the times when I was growing up, which lies between the early 90s and 2000s, I don’t recall any huge issues about gender or the way people viewed themselves. Everyone simply identified as their biological sex. I do recall many individuals not being as open with gender identity changes as they are now days. These type of behaviors were kept secret or hidden. With this understanding of sex and gender, many individuals may start to rebell against many guidelines, rules, and regulations presented by institutions or practices. “In science, as our understanding grows, so must the precision of our language in communicating what we know.”(Mazure, C. M.) I believe this statement is true because without the proper knowledge of such issues promotes negative judgments and perspectives.Mazure, C. M. What Do We Mean By Sex and Gender?https://medicine.yale.edu/news-article/what-do-we-mean-by-sex-and-gender/Sep.2021Reply