united states 2007 was bad year growing wheat and wheat supply decreased price wheat rose dr

1.In the United States, 2007 was a bad year for growing wheat. And as wheat supply decreased, the price of wheat rose dramatically, leading to a lower quantity demanded (a movement along the demand curve). The accompanying table describes what happened to prices and the quantity of wheat demanded.

 

 

2006

2007

Quantity demand (bushels)

2.2 billion

2.0 billion

Average price (per bushel)

$3.42

$4.26

 

 

a.      Using the midpoint method, calculate the price elasticity of demand for winter wheat.

b.What is the total revenue for U.S. wheat farmers in 2006 and 2007?

c.Did the bad harvest increase or decrease the total revenue of U.S. wheat farmers?  How could you have predicted this from your answer to part a?

2.

A recent study determined the following elasticities for Volkswagen Beetles:

 

Price elasticity of demand = 2

Income elasticity of demand = 1.5

 

The supply of Beetles is elastic. Based on this information, are the following statements true or false? Explain your reasoning.

a.A 10% increase in the price of a Beetle will reduce the quantity demanded by 20%.

b. An increase in consumer income will increase the price and quantity of Beetles sold. Since price elasticity of demand is greater than 1, total revenue will go down.

 

 

 

 

 

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Social Science homework help – Coursework Geeks

 
 
 
 
 
 
“A study of the challenges of the rise of online gaming addiction among young adults.”
 
Name
Institution
Date
 
“A study of the challenges of the rise of online gaming addiction among young adults.”
Sacrificing work
Online gaming addiction has a significant consequence on work and level of performance among young adults. Many online gaming addicted youths are reported to be lazy and are not competent in their work. The affected individuals tend to take a lot of time thinking and playing online games. At home, online game addicted youths usually fail to complete the house chores or homework in the time since they take a lot of time playing online games (Khan & Muqtadir, 2016). Previous reports indicate that the affected individuals hardly complete their homework in time, and they are also incompetent in class and societal duties. In school, the affected individuals are also reported to have challenges concentrating in class and also challenges of finishing and submitting class assignments in time.
Education
The affected individuals also have challenges accomplishing their career dreams, and very few usually recover from the disorder. Online games usually require time and commitment, and this may prevent one from reading and doing home or class assignment. Online game addiction is a psychological issue that affects how the brain functions. Young adults who are addicted to online games usually find it difficult relating what they have learned because the online game contents occupy their brains (Tang, Koh & Gan, 2017). When one is not treated, he/she may end up dropping out of school.
Hobbies
Every individual is associated with hobbies. Hobbies enable people to identify and exploit their talents. Hobbies include reading novels, drawing, playing music, singing, travelling, visiting friends or playing football. Hobbies are done during free time. However, since online gaming is also done during free time, addicted individuals may prefer online gaming to their hobbies. This may lead to wasted talents or underutilized talents in young adults.
Socializing
Online gaming affected individuals usually spent most of the time indoors. They hardly socialize with friends or with the community. They hardly engage in community development projects, and they hardly know one another. During weekends when schools are closed, the addicted individuals take most of the weekend time to play online games while part of this time should be properly used in going to church, visiting the sick, helping in community development projects and home reunion.
Time with family/partners
Affected young adults are reported to have little time with their families. They hardly share their experiences with their parents. The rise in online gaming has separated parents, and this has weakened the bond or attachment between parents and their children. Many parents no longer share or have any idea what is happening in the lives of their children because they don’t find time to engage them or discuss with them. The weakening of the child-parent bond has resulted in many cases of stress as many children don’t share their experience with their parents.
Stress
The rise in online gaming has led to an increase in mental cases. Children have recorded an increase in mental illness over the past decades. According to the previous study, online gaming contributes to over 20 percent in young adults mental cases. Besides, online gaming makes people feel lonely and isolated. It prevents children from sharing their experiences with their patents and also causes depression and anxiety, especially when children are prevented from participating in online games. Reports indicate that lack of medical intervention on online gaming can result in a significant increase in mental cases going forward.  Stress also originates from the absence of real-life relationships, poor psychological well-being, decreased academic achievements, oppositional behaviour, increased inattention, hostility, and decrease in verbal memory performance, maladaptive cognition, and suicidal ideation (Tang, Koh & Gan, 2017).
Negative psychological consequences of the rise in online gaming also include medical and health consequences. Medical and health consequences associated with a rise in online gaming include epileptic seizures, auditory hallucinations, obesity, wrist pain, blisters injuries, neck pains, sore tendons, and numbness of fingers.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
References
Khan, A., & Muqtadir, R. (2016). Motives of problematic and nonproblematic online gaming among adolescents and young adults. Pakistan Journal of Psychological Research, 119-138.
Tang, C. S. K., Koh, Y. W., & Gan, Y. (2017). Addiction to internet use, online gaming, and online social networking among young adults in China, Singapore, and the United States. Asia Pacific Journal of Public Health, 29(8), 673-682.

 

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Mid Term Examination Cultural History Of Modern Korea

  

Please choose two of the following three questions. The length of each essay should be about 1,500 words each. The deadline for the examination is noon, Tuesday, April 27. 

Upload your essays to the turnitin by April 27, noon. Make sure to put your essays in a single file, as you can only upload one file. 

In answering the following questions, please try to make judicious use of all the relevant readings, lectures, and discussions in the class. I expect you to make your own arguments and support them, rather than merely enumerating facts/arguments given by the readings/lectures. 

While I applaud any efforts at creativity, I expect your essay to be firmly grounded in specific materials from this class. Please provide abbreviated citations when you quote /cite from the readings (example: Lee, “Yi Kwang-su,” p. 39; Kim, “Hyol-ui Nu,” Part 1, p. 39). For citations from Cumings’ Korea’s Place, please indicate the chapter from which you are citing or quoting, as page number is not given in the pdf file uploaded in CCLE. No coversheet or bibliography is necessary. Your essays should be double spaced, 12 point type in a normal font, with one-inch margins.

Given that you will have three days to work on this exam, I will not accept any late submissions, unless there is a medical emergency with proper document from medical doctor/facility. If I detect any plagiarism in your essays, I will give you F for the grade. Please see below for a definition of plagiarism.

1) Discuss the concept of “civilization and enlightenment” (Munmy?ng kaehwa) that appeared in the late nineteenth century Korea: its sociopolitical and intellectual context, its relation to nationalism, and Korean intellectuals’ role in it. Please also incorporate in your discussion Kichung Kim’s “Hyol-ui Nu: Korea’s First ‘New’ Novel” and Ann Lee’s “The Heartless,” if applicable. Make sure to offer your own critical assessment of its leaders, their views on modernization, their impact on the society, and so on. 

2) Based on your reading and the lectures in the class so far, how would you evaluate the divergent paths taken by Korean nationalist to achieve independence from the Japanese colonial regime. How did they differ? And how were these divergent paths related to the political developments immediately after Korea was liberated from Japan? 

3) Evaluate the following statement based on your class readings and lectures. Whether you agree or disagree with the statement, you will have to defend your position, based on the readings in the class. Your discussion should consider the developments in the immediate aftermath of 1945, the emergence of two regimes in the Korean peninsula in 1948, and the role of the United States and the former Soviet Union in your response. Also, please include the impact of the Korean war in the post-war South Korea, based on the short stories (such as “The Rainy Spell” and “Scarlet Fingernails”) we have discussed in the class.

“The Korean War was civil and revolutionary in character, like Vietnam War, and it originated with the collapse of Japanese imperialism and the national division in 1945. The conflict was fought by political means and with rebellions in 1945-47, through unconventional guerrilla war from 1948 through 1950, and by conventional military assaults along the parallel from May 1949 onward to June 25.”

———————————-

“Plagiarism means submitting work as your own that is someone else’s. For example, copying material from a book or other source without acknowledging that the words or ideas are someone else’s and not your own is plagiarism. If you copy an author’s words exactly, treat the passage as a direct quotation and supply the appropriate citation. If you use someone else’s ideas, even if you paraphrase the wording, appropriate credit should be given. You have committed plagiarism if you purchase a term paper or submit a paper as your own that you did not write.” (Barbara G. Davis, Tools for Teaching, p. 300)

 

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Create Job Aid

Job Aid:

Create: a job aid that can be used to improve team performance within your organization. (Banking)

Create: a 700- to 800-word job aid that includes the following:

  • Assess how it will be deployed.
  • Determine what type of training methodology you will use.
  • Evaluate whether or not there is a change management component to its roll-out.
  • Analyze the type of training technology that will be utilized with your aid.
  • Summarize what employees will be able to do after they complete training.

 

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